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The Piranha T-Board
click here for printable version

 

Installation of the Piranha T-Board

Please see Piranha Install Manual

Functionality

The Piranha T-Board operates similar to the stock control board. To turn the marker on, push and hold Power button located on left side of the handle for 2 secs. To turn off, push and hold the Power button until the LED turns off. If you are in SETUP mode, you must exit the SETUP mode to turn the marker off. To put in SAFETY mode, push and release the Power button once. The LEDs will flicker Green. To exit SAFETY mode, push and release the Power Button, LED will turn RED or GREEN depending on mode. Each time the trigger is pulled, the LED will turn OFF. When the trigger is released, the LED will turn back on.

NOTE1: It is recommended to remove the battery when play has completed for the day to prevent battery drain.

NOTE2: With the jumper removed, the SETUP mode is inaccessible. This is to prevent changing the settings in tournament play.

To change settings, restore defaults, or enter the Eye Alignment Tool:

Turn marker ON while holding in ButtonA (Auto). The LED will light until the marker “turns on”.

Continue to hold Button A (Auto) in; you can release Power Button.

After one sec, the LED will blink once. Release Button A (Auto) now to enter the SETUP 1 mode.

After another sec (two sec total) the LED will blink twice. Release Button A (Auto) now to enter the SETUP 2 mode.

After another sec (three sec total) the LED will blink three times. Release Button A (Auto) now and the T-Board will be restored to its default settings.

After another sec (four sec total), the LED will turn on. You are now in the Eye Alignment Tool.

Release Button A(Auto).

To exit the Eye Alignment Tool, the marker must be turned off.

Changing the firing modes:

The firing mode of the marker can be changed at any time by having the marker in safe mode (Flickering Green), holding the trigger in, and pushing and releasing Button A(Auto). The modes will cycle, meaning that when you are in full auto and push button A (Auto), it will set the semi mode. The number of flashes indicates the mode. Enter Safety mode by depressing the power button once, the LED will Flicker Green quickly.

SETUP

The setup modes are broken into individual settings, Dwell, Debounce, etc. When you first enter the setting, it will NOT be changed. This is so you can go to the next setting without having to re-enter your setting. Once you pull the trigger once, the setting will be reset to its minimum. Every trigger pull after that will increment the setting a defined about. You can go to the next setting by clicking the Button A (Auto) once. You can exit the setup mode by clicking the Power button once. The setting after the last setting in SETUP1 is the first of SETUP2. The ON/OFF type settings (Eye Mode) alternate with trigger pulls, the LED will turn ON (setting Enabled) or OFF (setting Disabled).

Note: When you power up your marker for the first time after installing a new chip, it will take a couple sec. to initialize. Every power on after this will be Instant On.

Malfunctioning eye detection - If the trigger is pulled 5 times in a row without the marker firing, the eyes are considered invalid and are disabled. You can reset the eyes by turning the marker OFF and then ON.

Shot Q’ing - If enabled, when the trigger is pulled and no ball is in the breach, the marker will wait for up to ¼ sec for a ball to enter the breach and will AUTOMATICALLY fire. This feature prevents “lost” shots because your fingers are faster than your hopper

Force Semi Mode - If the trigger is pulled and held long enough (Force Semi Time), the marker is automatically set to semi mode and the eyes disabled. This is to guarantee the marker will function, regardless of the eye or mode.

To disable/enable the eyes - push and hold Button B(Burst) (1/2 sec) until the LED turns RED (disabled, ROF capped), GREEN (disabled, ROF uncapped) or GREEN (enabled)

Definitions:

ROF rate of fire.

Dwell time the solenoid or electropnuematic valve is engaged.

Debounce time the board waits for the trigger to stop bouncing. Low debounce will double fire.

Eye Delay, delay from when the trigger is pulled to when the marker actually fires.

Force Semi Time,  time the trigger must be held in to disable the eye.

Eye Mode type of eye installed, Break or Bounce beam. If no eye is installed, set to Breakbeam.

Shot Q’ing fires one shot automatically if the marker is waiting for a ball to enter breach. Resets after 1/10th sec.

After Nitro mode the marker enters after first release of trigger.

Trig Speed to Ramp How fast the trigger must be pulled to activate ramping

Pulls to Ramp - How many pulls are needed to activate ramp

 

SETUP1

Default

Min (OFF)

Max (ON)

Increments

Color

ROF

12 bps

1 bps

30bps

1 bps

Red

Dwell

7ms

2ms

100ms

1ms

Green

Debounce

5ms

1ms

100ms

1ms

Red

Eye Delay

20ms

1ms

100ms

5ms

Green

Semi Force

2sec

.25sec

20sec

.25sec

Red

Eye Mode

Break

Break

Bounce

Toggle

Green

SETUP2

       

Shot Q'ing

On

Off

On

Toggle

Red

After Nitro*

Semi

Semi

NXL

Incr

Green

Trig Speed to Ramp*

5bps

5bps

none

1 bps

Red

Pulls to ramp*

4 pulls

2 pulls

none

1 pull

Green

Modes

       

Semi

1 flash

Red    

RT

1 flash

Green    

3 Burst

2 flash

Red    

Full

2 flash

Green    

Millennium*

3 flash

Red    

Nitro*

3 flash

Green    

PSP Ramping*

4 flash

Red    

NXL Ramping*

4 flash

Green    

*Only avail on the Piranha Ultra Chip.

Eye Sensitivity

To increase sensitivity, turn the POT on the Top of the board Counter-Clockwise.

To decrease sensitivity, turn the POT on the top of the board Clockwise.

Eye Alignment Tool

When in the Eye Alignment Tool, the LED will light up when the eye is properly aligned. If the eye is blocked or misaligned, the LED will NOT light. For Bouncebeam eyes, you must place a ball in the breach while testing. Press and hold the Power button for 2 sec to exit