The
Spyder/Primal/Mongoose T-Board Ramping Chip
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here for printable version
Installation of the Ramping Chip (Blue Dot)
1. Unplug the battery and ensure the marker is turned to the SAFE
position
2. Carefully remove the old chip but prying up one side of the chip
slightly, and than the other side.
3. Continue alternating sides until it releases from the socket.
4. Alight the new chip so that the small dent is pointed TOWARD the
Capacitor (the large cylinder)
5. Press the chip in firmly until it is completely seated.
Functionality
The T-Board operates exactly like the stock Spyder control board.
When you pull the trigger, the marker will fire once. Each time the
trigger is pulled, the LED will turn OFF. When the trigger is released,
the LED will turn back on To enable the tournament lock, the jumper must
be REMOVED. The eye can be disabled AT ANY TIME by holding the trigger
down for approx two sec. (except when in Full-auto mode). The eye is
disabled when the LED turns on while the trigger is still down. The
Dwell will NOT be changed when disabling the eye. To re-active the eye,
the marker must be turned off for 10 sec. and then turned back on. The
marker MUST be turned off for a minimum for 10 sec. Failure to do so
could cause the marker to not function properly.
The default settings are Dwell - 5ms, Eye Delay - 20ms, Debounce is
5ms, Eye Disable Tome - 2 sec, Eye Type - Breakbeam, Ramping - enabled,
Trigger Speed - 5 bps, Time to Ramp - ½ sec, and Ramp Speed - 12 bps.
The minimum settings are Dwell Time - 2ms, Debounce - 2ms, Eye
Disable Time - ½ sec, Trigger Speed - 5bps, Time to Ramp - ½ sec, Ramp
Speed is 9bps. We do not recommend a dwell higher then 10ms. When the
marker is turned “on”, the default dwell time, eye delay, etc. are
used. To use a different dwell time or eye delay, the setup procedure
must be used.
NOTES: When the marker is turned off, the T-Board will keep its
settings.
If no eyes are installed, set to Eye Type to Breakbeam.
With the jumper removed, the SETUP mode is inaccessible. This
is to prevent changing the settings in tournament play.
Eye Install Template can be found at:
http://www.scenariodreams.com/t-board/eye_template.pdf
To change settings, restore defaults, or enter the Eye Alignment
Tool:
1. Turn marker ON while holding in the trigger.
2. The LED will not light.
3. Continue to hold trigger in.
4. After two sec, the LED will blink once. Release the trigger
now to enter the SETUP1 mode.
5. After two sec, the LED will blink twice. Release the trigger
now to enter the SETUP2 mode.
6. After another two sec (four sec total) the LED will blink
three times. Release the trigger now and the T-Board will be
restored to its default settings.
7. After another two sec (six sec total), the LED will turn on.
You are now in the Eye Alignment Tool.
8. Release the trigger.
9. To exit the Eye Alignment Tool, the marker must be turned off
for 10 sec.
Setup1 |
Default |
Min |
Max |
Incre |
Dwell |
5ms |
2 |
none |
1ms |
Eye Delay |
20ms |
0 |
none |
5ms |
Debounce |
5ms |
2 |
none |
1ms |
Eye Disable |
2 sec |
0.5 |
none |
.5 sec |
Eye Type |
Break |
On |
Off |
n/a |
Setup2 |
|
|
|
|
Ramp |
On |
On |
Off |
n/a |
Trig Speed |
6 bps |
4bps |
17bps |
1bps |
Time to Ramp |
.5 sec |
.5 sec |
none |
.5 sec |
Ramp Speed |
11 bps |
9bps |
24bps |
1bps |
When you enter Setup2 and setup the ramp to disabled (LED Off), the
board will immediately exit the setup mode.
Setup1
Dwell - Time Solenoid is on - Min. 2ms - Increments 1ms
Eye Delay - Delay from trigger pull to fire - Min. 0ms - Increments
5ms
Debounce - Debounce of trigger - Min. 2ms - Increments 1ms
Eye Disable - Time needed to trigger to disable eye - Min. Disabled -
Increments 0.5 sec.
Eye Type - Type of eye; Breakbeam (or not installed) or Bouncebeam.
Setup2
Ramp On/Off - Disable/Enable Ramping
Trigger Speed - Minumum Trigger pull speed to activate ramping
Time to Ramp - Time the minumum trigger pull speed need to be held
Ramp Speed - ROF when ramping is active.
Example1: Turn on the marker with the trigger held down until the
LED blinks once, release trigger, pull trigger three times (Dwell),
hold trigger until the LED turns off, release trigger, pull the
trigger four times (Eye Delay), hold trigger until the LED turns
off, pull trigger twice (Debounce), hold trigger until the LED turns
off, pull trigger four times (Eye Disable), hold trigger until LED
turns off, pull trigger until LED turns ON (Eye Type), hold trigger
until LED turns off, pull trigger until the LED turns on (Ramp
enabled), pull and hold trigger until the LED turns off, pull
trigger four times (Trigger Speed), pull and hold trigger until LED
turns off, pull trigger once (Time to Ramp), pull and hold trigger
until LED turns off, pull trigger 7 times (Ramp Speed), pull and
hold trigger until LED turns off.
Marker is ready for play with a 5ms (2+1+1+1) dwell, a 20ms
(5+5+5+5) eye delay, a 4ms (2+1+1) debounce, 2 sec (½ + ½ + ½
+ ½ sec) hold needed to disable the eye, Breakbeam eye, Ramping
enabled, a 8bps Trigger Speed (4+1+1+1+1), 1 sec Time to Ramp
(.5 +.5), 16 bps (9+1+1+1+1+1+1+1) Ramp Speed.
Example2: Turn on the marker with the trigger held down until the
LED blinks once, release trigger, pull trigger five times (Dwell),
hold trigger until the LED turns off, release trigger, pull the
trigger twice times (Eye Delay), hold trigger until the LED turns
off, pull trigger four times (Debounce), hold trigger until the LED
turns off, release trigger, pull trigger until LED turns OFF (Eye
Type), hold trigger until LED turns off, pull trigger until the LED
turns off (Ramp disabled), pull and hold trigger until the LED turns
off
Marker is ready for play with a 7ms (2+1+1+1) dwell, a 10ms
(5+5) eye delay, and a 6ms (2+1+1+1+1) debounce, eye cannot be
disabled on the fly (disabled), Bouncebeam eye, Ramp disabled.
Eye Alignment Tool
When in the Eye Alignment Tool, the LED will light up when the eye is
properly aligned. If the eye is blocked or misaligned, the LED will NOT
light. To test Bouncebeam eye, a ball must be placed in the breach.
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