Worlds Largest Paintball Community

 

Send Items to:
Scenario Dreams
PO Box 10874
Burbank, CA 91510-0874
Fax: 818-980-9143

  Current Products
  Kingman

     ESP T-Board
     Primal T-Board
     Ramping Chip
     T-Chip Multi-Mode

 
Dragun Empire

     TES T-Board
     The One T-Board
     Ramping Chip
      T-Chip Multi-Mode

  Dye Matrix

     DMT-Chip Muilti-Mode

  Diablo

      Mongoose T-Board
      Wrath T-Board
      Ramping Chip
      T-Chip Multi-Mode

  Other Products

     Kingman Rock'n Grip
      T-Switch Micro-Switch
      Break-Beam Eyes
     Bounce-Beam Eyes


The Spyder/Primal/Mongoose T-Board Ramping Chip
click here for printable version

Installation of the Ramping Chip (Blue Dot)

1. Unplug the battery and ensure the marker is turned to the SAFE position

2. Carefully remove the old chip but prying up one side of the chip slightly, and than the other side.

3. Continue alternating sides until it releases from the socket.

4. Alight the new chip so that the small dent is pointed TOWARD the Capacitor (the large cylinder)

5. Press the chip in firmly until it is completely seated.

Functionality

The T-Board operates exactly like the stock Spyder control board. When you pull the trigger, the marker will fire once. Each time the trigger is pulled, the LED will turn OFF. When the trigger is released, the LED will turn back on To enable the tournament lock, the jumper must be REMOVED. The eye can be disabled AT ANY TIME by holding the trigger down for approx two sec. (except when in Full-auto mode). The eye is disabled when the LED turns on while the trigger is still down. The Dwell will NOT be changed when disabling the eye. To re-active the eye, the marker must be turned off for 10 sec. and then turned back on. The marker MUST be turned off for a minimum for 10 sec. Failure to do so could cause the marker to not function properly.

The default settings are Dwell - 5ms, Eye Delay - 20ms, Debounce is 5ms, Eye Disable Tome - 2 sec, Eye Type - Breakbeam, Ramping - enabled, Trigger Speed - 5 bps, Time to Ramp - ½ sec, and Ramp Speed - 12 bps.

The minimum settings are Dwell Time - 2ms, Debounce - 2ms, Eye Disable Time - ½ sec, Trigger Speed - 5bps, Time to Ramp - ½ sec, Ramp Speed is 9bps. We do not recommend a dwell higher then 10ms. When the marker is turned “on”, the default dwell time, eye delay, etc. are used. To use a different dwell time or eye delay, the setup procedure must be used.

NOTES: When the marker is turned off, the T-Board will keep its settings.

If no eyes are installed, set to Eye Type to Breakbeam.

With the jumper removed, the SETUP mode is inaccessible. This is to prevent changing the settings in tournament play.

Eye Install Template can be found at:

http://www.scenariodreams.com/t-board/eye_template.pdf

To change settings, restore defaults, or enter the Eye Alignment Tool:

1. Turn marker ON while holding in the trigger.

2. The LED will not light.

3. Continue to hold trigger in.

4. After two sec, the LED will blink once. Release the trigger now to enter the SETUP1 mode.

5. After two sec, the LED will blink twice. Release the trigger now to enter the SETUP2 mode.

6. After another two sec (four sec total) the LED will blink three times. Release the trigger now and the T-Board will be restored to its default settings.

7. After another two sec (six sec total), the LED will turn on. You are now in the Eye Alignment Tool.

8. Release the trigger.

9. To exit the Eye Alignment Tool, the marker must be turned off for 10 sec.

 

Setup1

Default

Min

Max

Incre

Dwell

5ms

2

none

1ms

Eye Delay

20ms

0

none

5ms

Debounce

5ms

2

none

1ms

Eye Disable

2 sec

0.5

none

.5 sec

Eye Type

Break

On

Off

n/a

Setup2

       

Ramp

On

On

Off

n/a

Trig Speed

6 bps

4bps

17bps

1bps

Time to Ramp

.5 sec

.5 sec

none

.5 sec

Ramp Speed

11 bps

9bps

24bps

1bps

 

When you enter Setup2 and setup the ramp to disabled (LED Off), the board will immediately exit the setup mode.

Setup1

Dwell - Time Solenoid is on - Min. 2ms - Increments 1ms

Eye Delay - Delay from trigger pull to fire - Min. 0ms - Increments 5ms

Debounce - Debounce of trigger - Min. 2ms - Increments 1ms

Eye Disable - Time needed to trigger to disable eye - Min. Disabled - Increments 0.5 sec.

Eye Type - Type of eye; Breakbeam (or not installed) or Bouncebeam.

Setup2

Ramp On/Off - Disable/Enable Ramping

Trigger Speed - Minumum Trigger pull speed to activate ramping

Time to Ramp - Time the minumum trigger pull speed need to be held

Ramp Speed - ROF when ramping is active.

Example1: Turn on the marker with the trigger held down until the LED blinks once, release trigger, pull trigger three times (Dwell), hold trigger until the LED turns off, release trigger, pull the trigger four times (Eye Delay), hold trigger until the LED turns off, pull trigger twice (Debounce), hold trigger until the LED turns off, pull trigger four times (Eye Disable), hold trigger until LED turns off, pull trigger until LED turns ON (Eye Type), hold trigger until LED turns off, pull trigger until the LED turns on (Ramp enabled), pull and hold trigger until the LED turns off, pull trigger four times (Trigger Speed), pull and hold trigger until LED turns off, pull trigger once (Time to Ramp), pull and hold trigger until LED turns off, pull trigger 7 times (Ramp Speed), pull and hold trigger until LED turns off.

Marker is ready for play with a 5ms (2+1+1+1) dwell, a 20ms (5+5+5+5) eye delay, a 4ms (2+1+1) debounce, 2 sec (½ + ½ + ½ + ½ sec) hold needed to disable the eye, Breakbeam eye, Ramping enabled, a 8bps Trigger Speed (4+1+1+1+1), 1 sec Time to Ramp (.5 +.5), 16 bps (9+1+1+1+1+1+1+1) Ramp Speed.

Example2: Turn on the marker with the trigger held down until the LED blinks once, release trigger, pull trigger five times (Dwell), hold trigger until the LED turns off, release trigger, pull the trigger twice times (Eye Delay), hold trigger until the LED turns off, pull trigger four times (Debounce), hold trigger until the LED turns off, release trigger, pull trigger until LED turns OFF (Eye Type), hold trigger until LED turns off, pull trigger until the LED turns off (Ramp disabled), pull and hold trigger until the LED turns off

Marker is ready for play with a 7ms (2+1+1+1) dwell, a 10ms (5+5) eye delay, and a 6ms (2+1+1+1+1) debounce, eye cannot be disabled on the fly (disabled), Bouncebeam eye, Ramp disabled.

Eye Alignment Tool

When in the Eye Alignment Tool, the LED will light up when the eye is properly aligned. If the eye is blocked or misaligned, the LED will NOT light. To test Bouncebeam eye, a ball must be placed in the breach.