Worlds Largest Paintball Community

 

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Scenario Dreams
PO Box 10874
Burbank, CA 91510-0874
Fax: 818-980-9143

  Current Products
  Kingman

     ESP T-Board
     Primal T-Board
     Ramping Chip
     T-Chip Multi-Mode

 
Dragun Empire

     TES T-Board
     The One T-Board
     Ramping Chip
      T-Chip Multi-Mode

  Dye Matrix

     DMT-Chip Muilti-Mode

  Diablo

      Mongoose T-Board
      Wrath T-Board
      Ramping Chip
      T-Chip Multi-Mode

  Other Products

     Kingman Rock'n Grip
      T-Switch Micro-Switch
      Break-Beam Eyes
     Bounce-Beam Eyes


The Spyder/Primal/Mongoose T-Board Upgrade Chip
click here for printable version

Installation of the Upgrade Chip (Red Dot)

1. Unplug the battery and ensure the marker is turned to the SAFE position

2. Carefully remove the old chip but prying up one side of the chip slightly, and than the other side.

3. Continue alternating sides until it releases from the socket.

4. Alight the new chip so that the small dent is pointed TOWARD the Capacitor (the large cylinder)

5. Press the chip in firmly until it is completely seated.

Functionality

The T-Board operates exactly like the stock Spyder control board. When you pull the trigger, the marker will fire once. Each time the trigger is pulled, the LED will turn OFF. When the trigger is released, the LED will turn back on. The modes on the T-board are Semi-Auto, Reactive, 3 Burst and Full-auto. These modes and the adjustable ROF can be found in the setup menus. To enable the tournament lock, the jumper must be REMOVED. The eye can be disabled AT ANY TIME by holding the trigger down for approx two sec. (except when in Full-auto mode). The eye is disabled when the LED turns on while the trigger is still down. The Dwell will NOT be changed when disabling the eye. To re-active the eye, the marker must be turned off for 10 sec. and then turned back on. The marker MUST be turned off for a minimum for 10 sec. Failure to do so could cause the marker to not function properly.

The default dwell time is 5ms, default eye delay is 20ms, default debounce is 5ms, default eye disable is 2 sec, and the default eye type is Breakbeam. The minimum dwell time is 2ms, there is no maximum dwell, the min. debounce is 2ms and min eye disable is ˝ sec. We do not recommend a dwell higher then 10ms. When the marker is turned “on”, the default dwell time, eye delay, etc. are used. To use a different dwell time or eye delay, the setup procedure must be used.

NOTES: When the marker is turned off, the T-Board will keep its settings.

The ROF value AND the Eye Delay control the true ROF of the marker. Because of this, “Tuning” your marker is required for optimum performance. (See chart)

If no eyes are installed, set to Eye Type to Breakbeam.

With the jumper removed, the SETUP mode is inaccessible. This is to prevent changing the settings in tournament play.

 

To change settings, restore defaults, or enter the Eye Alignment Tool:

1. Turn marker ON while holding in the trigger.

2. The LED will not light.

3. Continue to hold trigger in.

4. After two sec, the LED will blink once. Release the trigger now to enter the Setup mode to change the Firing mode.

5. After another two sec (four sec total) the LED will blink twice. Release the trigger now to enter the Setup mode to change the Dwell, Eye Delay, Debounce, Eye Disable time and ROF.

6. After another two sec (six sec total) the LED will blink three times. Release the trigger now and the T-Board will be restored to its default settings.

7. After another two sec (eight sec total), the LED will turn on. You are now in the Eye Alignment Tool.

8. Release the trigger.

9. To exit the Eye Alignment Tool, the marker must be turned off for 10 sec.

****IMPORTANT: You MUST restore the defaults when you FIRST install the Upgrade Chip!!!!***

Default

16.2 bps

 

Actual

BPS

   

Dwell

5ms

     

ROF(clicks)

 
   

0

2

4

6

8

10

 

0

52.4

39

31

25.8

22

19

 

2

36.6

29.6

24.8

21.2

18.6

17

Eye Delay

4

28

23.8

20.6

18

16.2

15

(clicks)

6

22.9

20

17.6

15.8

14.2

13

 

8

19.2

17

15.4

14

12.8

12

 

10

16.6

15

13.6

12.6

11.6

11

Setup to change Mode

Modes:

1: Semi (Default)

2: Reactive Trigger

3: 3 Burst

4: Full-auto

Contact: mailto:Damon@scenariodreams.com

 

When you have entered the Firing Setup mode, the marker will be set to semi-auto, so if you just pull and hold the trigger, it will set the firing mode as Semi. Every pull of the trigger will choose the next firing mode. When you reach Full-auto, it will return to semi-auto on the next trigger pull.

Example1: Turn on the marker with the trigger held down until the LED blinks once, release trigger, pull and release trigger twice, then hold trigger until the LED turns off. Marker is ready for play in 3-burst mode.

Example2: Turn on the marker with the trigger held down until the LED blinks once, release trigger, hold trigger until the LED turns off. Marker is ready for play in semi-auto mode.

Setup: change Dwell, Eye Delay, Debounce, Eye Disable, ROF, Eye Type.

When you enter the setup mode, the dwell will be set to 2ms, the eye delay will be set to 0ms, the debounce will be set to 2ms, and the eye disable will be deactivated. Once you have released the trigger to enter the setup mode, every pull of the trigger will increment the dwell 1ms starting at 2ms. When you have set the desired dwell, hold the trigger down until the LED turns off (approx. 1 sec), now you are in the eye delay setting mode. Now every pull of the trigger will increase the eye delay 5ms starting at 0ms. Hold the trigger down until the LED turns off (approx. 1 sec), now you are in the debounce setting mode. Every pull of the trigger will increment the debounce 1ms starting at 2ms. Hold the trigger down until the LED turns off (approx. 1 sec), now you are in the eye disable setting mode. Every pull of the trigger will increment the time needed to disable the eye by 500ms (˝ sec) starting at 0ms. Hold the trigger down until the LED turns off (approx. 1 sec), now you are in the ROF setting mode. Every pull of the trigger will increment the ROF VALUE by 1 starting at 1 and going to 20. Hold the trigger down until the LED turns off (approx. 1 sec), now you are in the Eye Type setting mode. Every pull of the trigger will alternate the Eye Type between Breakbeam (LED ON) and Bouncebeam (LED OFF). Hold the trigger down until the LED turns off (approx. 1 sec), release trigger and now you are in play mode. The marker will now operate with your settings.

Example1: Turn on the marker with the trigger held down until the LED blinks twice, release trigger, pull trigger three times (Dwell), hold trigger until the LED turns off, release trigger, pull the trigger four times (eye delay), hold trigger until the LED turns off, release trigger, pull trigger twice (debounce), hold trigger until the LED turns off, pull trigger four times (disable time), hold trigger until the LED turns off, pull trigger four times (ROF), hold trigger until the LED turns off, release trigger, pull trigger until LED is ON (eye type), hold trigger until LED turns off, release trigger. Marker is ready for play with a 5ms (2+1+1+1) dwell, a 20ms (5+5+5+5) eye delay, a 4ms (2+1+1) debounce, 2 sec (˝ + ˝ + ˝ + ˝ sec) hold needed to disable the eye, an ROF value of 4, and Breakbeam eyes.

Example2: Turn on the marker with the trigger held down until the LED blinks twice, release trigger, pull trigger five times (Dwell), hold trigger until the LED turns off, release trigger, pull the trigger twice times (eye delay), hold trigger until the LED turns off, pull trigger four times (debounce), hold trigger until the LED turns off, pull trigger once (disable time), pull trigger four times hold trigger until the LED turns off, pull trigger twice (ROF), hold trigger until LED turns off, pull and release trigger until LED remains off when trigger released (eye type), hold trigger until LED turns off. Marker is ready for play with a 7ms (2+1+1+1+1+1) dwell, a 10ms (5+5) eye delay, and a 6ms (2+1+1+1+1) debounce, ˝ sec hold needed to disable the eye, and an ROF VALUE of 2 and Bouncebeam eyes.

Shot Q’ing

Shot Q’ing mean that if you pull the trigger faster than your ROF, the board will remember that you have pulled the trigger and fire the marker as soon as a ball is in the breach. But if a ball doesn’t break the eye beam within a set period of time, the marker will wait for the next trigger pull. Shot Q’ing is only active if you pull you trigger faster than you ROF. Shot Q’ing is disabled if you tournament lock is enabled.

Eye Alignment Tool

When in the Eye Alignment Tool, the LED will light up when the eye is properly aligned. If the eye is blocked or misaligned, the LED will NOT light. To test Bouncebeam eye, a ball must be placed in the breach.