Worlds Largest Paintball Community

 

Send Items to:
Scenario Dreams
PO Box 10874
Burbank, CA 91510-0874
Fax: 818-980-9143

  Current Products
  Kingman

     ESP T-Board
     Primal T-Board
     Ramping Chip
     T-Chip Multi-Mode

 
Dragun Empire

     TES T-Board
     The One T-Board
     Ramping Chip
      T-Chip Multi-Mode

  Dye Matrix

     DMT-Chip Muilti-Mode

  Diablo

      Mongoose T-Board
      Wrath T-Board
      Ramping Chip
      T-Chip Multi-Mode

  Other Products

     Kingman Rock'n Grip
      T-Switch Micro-Switch
      Break-Beam Eyes
     Bounce-Beam Eyes


The TES/T1/Wrath T-Board Ramping Chip
click here for printable version

Installation of the Ramping Chip (Blue Dot)

1. Unplug the battery and ensure the battery is removed.

2. Carefully remove the old chip but prying up one side of the chip slightly, and than the other side.

3. Continue alternating sides until it releases from the socket.

4. Alight the new chip so that the small dent is pointed TOWARD the top of the marker

5. Press the chip in firmly until it is completely seated.

Functionality

The T-Board operates exactly like the stock Dragun control board. When you pull the trigger, the marker will fire once when the Ramping is disabled. Each time the trigger is pulled, the LED will turn OFF. When the trigger is released, the LED will turn back on To enable the tournament lock, the jumper must be REMOVED. With the tournament lock out, the minimum Trigger Speed is 5 bps, the minimum Time to Ramp is .75 sec (3 pulls at 5 bps), and maximum ramp speed is 15 bps. The eye can be disabled AT ANY TIME by holding the trigger down for approx two sec. (except when in Full-auto mode). The eye is disabled when the LED turns on while the trigger is still down. The Dwell will NOT be changed when disabling the eye. To re-active the eye, the marker must be turned off for 10 sec. and then turned back on.

The default settings are Dwell - 5ms, Eye Delay - 20ms, Debounce is 5ms, Eye Disable Tome - 2 sec, Eye Type - Breakbeam, Ramping - enabled, Trigger Speed - 5 bps, Time to Ramp - ½ sec, and Ramp Speed - 12 bps.

The minimum settings are Dwell Time - 2ms, Debounce - 2ms, Eye Disable Time - ½ sec, Trigger Speed - 5bps, Time to Ramp - ½ sec, Ramp Speed is 9bps. We do not recommend a dwell higher then 10ms. When the marker is turned “on”, the default dwell time, eye delay, etc. are used. To use a different dwell time or eye delay, the setup procedure must be used.

NOTES: When the marker is turned off, the T-Board will keep its settings.

If no eyes are installed, set to Eye Type to Breakbeam.

With the jumper removed, the SETUP mode is inaccessible. This is to prevent changing the settings in tournament play.

Eye Install Template can be found at:
http://www.scenariodreams.com/t-board/eye_template.pdf


To change settings, restore defaults, or enter the Eye Alignment Tool:

1. Turn marker ON while holding in Button1 (the upper button). The LED will light until the marker “turns on”.

2. Continue to hold Button1 in; you can release Button2 (the lower button).

3. After one sec, the LED will blink once. Release Button1 now to enter the SETUP1 mode.

4. After another sec (two sec total) the LED will blink twice. Release Button1 now to enter the SETUP2 mode.

5. After another sec (three sec total) the LED will blink three times. Release Button1 now and the T-Board will be restored to its default settings.

6. After another sec (four sec total), the LED will turn on. You are now in the Eye Alignment Tool.

7. Release Button1.

8. To exit the Eye Alignment Tool, the marker must be turned off for 10 sec.

 

Setup1

Default

Min

Max

Incre

Ramp

On

On

Off

n/a

Trig Speed

6 bps

5bps

17bps

1bps

Time to Ramp

.5 sec

.5 sec

none

.5 sec

Ramp Speed

11 bps

9bps

24bps

1bps

Setup2

       

Dwell

5ms

2

none

1ms

Eye Delay

20ms

0

none

5ms

Debounce

5ms

2

none

1ms

Eye Disable

2 sec

0.5

none

.5 sec

Eye Type

Break

On

Off

n/a


Setup1

Ramp On/Off - Disable/Enable Ramping

Trigger Speed - Minumum Trigger pull speed to activate ramping

Time to Ramp - Time the minumum trigger pull speed need to be held

Ramp Speed - ROF when ramping is active.

Setup2

Dwell - Time Solenoid is on - Min. 2ms - Increments 1ms

Eye Delay - Delay from trigger pull to fire - Min. 0ms - Increments 5ms

Debounce - Debounce of trigger - Min. 2ms - Increments 1ms

Eye Disable - Time needed to trigger to disable eye - Min. Disabled - Increments 0.5 sec.

Eye Type - Type of eye; Breakbeam (or not installed) or Bouncebeam.

Example 1: (TES, T1, Dragunfire, etc.)

Turn on the marker with Button1 held down until the LED blinks once, release Button1.

Click Button1 (next setting, Ramping active),

Pull trigger twice (Trig Speed, 7 bps), click Button1 (next setting),

Click Button1 (next setting, Time to Ramp unchanged),

Pull trigger six times (Ramp Speed, 15 bps), click Button1 (next setting),

Pull trigger three times (Dwell: 2+1+1ms), click Button1 (next setting),

Pull trigger four times (Debounce: 1+1+1+1ms), click Button1 (next setting),

Click Button1 (next setting, Eye Delay unchanged),

Click Button1 (next setting, Eye Disable unchanged),

Pull trigger once (Breakbeam, LED OFF),

Click Button2 (exit Setup mode).

Marker is ready for play with Ramping active, 7 bps Trigger speed, ½ sec Time to Ramp, 5 bps Ramp Speed, a 4ms Dwell, a 4ms Debounce, an unchanged Eye Delay, an unchanged Eye Disable, and Breakbeam eyes.

Example 2: (TES, T1, Dragunfire, etc.)

Turn on the marker with Button1 held down until the LED blinks once, release Button1.

Pull trigger once (Ramping active, LED OFF), click Button1 (next setting),

Click Button1 (next setting, Trig Speed unchanged),

Click Button1 (next setting, Time to Ramp unchanged),

Click Button1 (next setting, Ramp Speed unchanged),

Pull trigger three times (Dwell: 2+1+1ms), click Button1 (next setting),

Pull trigger four times (Debounce: 1+1+1+1ms), click Button1 (next setting),

Click Button1 (next setting, Eye Delay unchanged),

Click Button1 (next setting, Eye Disable unchanged),

Pull trigger once (Breakbeam, LED OFF),

Click Button2 (exit Setup mode).

Marker is ready for play with Ramping inactive, 7 bps Trigger speed, ½ sec Time to Ramp, 5 bps Ramp Speed, a 4ms Dwell, a 4ms Debounce, an unchanged Eye Delay, an unchanged Eye Disable, and Breakbeam eyes.

Eye Alignment Tool

When in the Eye Alignment Tool, the LED will light up when the eye is properly aligned. If the eye is blocked or misaligned, the LED will NOT light. To test Bouncebeam eye, a ball must be placed in the breach.